Un constructor Copy és un sobrecarregat constructor utilitzat per declarar i inicialitzar un objecte des d'un altre objecte.
El constructor de còpies és de dos tipus:
Sintaxi del constructor de còpia definit per l'usuari:
Class_name(const class_name &old_object);
Considereu la situació següent:
munt i munt de classificació
class A { A(A &x) // copy constructor. { // copyconstructor. } }
En el cas anterior, El constructor de còpia es pot cridar de les maneres següents:
Vegem un exemple senzill del constructor de còpia.
// programa del constructor de còpia.
#include using namespace std; class A { public: int x; A(int a) // parameterized constructor. { x=a; } A(A &i) // copy constructor { x = i.x; } }; int main() { A a1(20); // Calling the parameterized constructor. A a2(a1); // Calling the copy constructor. cout< <a2.x; return 0; } < pre> <p> <strong>Output:</strong> </p> <pre> 20 </pre> <h2>When Copy Constructor is called</h2> <p>Copy Constructor is called in the following scenarios:</p> <ul> <li>When we initialize the object with another existing object of the same class type. For example, Student s1 = s2, where Student is the class.</li> <li>When the object of the same class type is passed by value as an argument.</li> <li>When the function returns the object of the same class type by value.</li> </ul> <h2>Two types of copies are produced by the constructor:</h2> <ul> <li>Shallow copy</li> <li>Deep copy</li> </ul> <h2>Shallow Copy</h2> <ul> <li>The default copy constructor can only produce the shallow copy.</li> <li>A Shallow copy is defined as the process of creating the copy of an object by copying data of all the member variables as it is.</li> </ul> <p>Let's understand this through a simple example:</p> <pre> #include using namespace std; class Demo { int a; int b; int *p; public: Demo() { p=new int; } void setdata(int x,int y,int z) { a=x; b=y; *p=z; } void showdata() { std::cout << 'value of a is : ' < <a<< std::endl; std::cout << 'value of b is : ' < <b<< *p <<*p<< } }; int main() { demo d1; d1.setdata(4,5,7); d2="d1;" d2.showdata(); return 0; pre> <p> <strong>Output:</strong> </p> <pre> value of a is : 4 value of b is : 5 value of *p is : 7 </pre> <img src="//techcodeview.com/img/c-tutorial/75/c-copy-constructor-3.webp" alt="C++ Copy Constructor"> <p>In the above case, a programmer has not defined any constructor, therefore, the statement <strong>Demo d2 = d1;</strong> calls the default constructor defined by the compiler. The default constructor creates the exact copy or shallow copy of the existing object. Thus, the pointer p of both the objects point to the same memory location. Therefore, when the memory of a field is freed, the memory of another field is also automatically freed as both the fields point to the same memory location. This problem is solved by the <strong>user-defined constructor</strong> that creates the <strong>Deep copy</strong> .</p> <h2>Deep copy</h2> <p>Deep copy dynamically allocates the memory for the copy and then copies the actual value, both the source and copy have distinct memory locations. In this way, both the source and copy are distinct and will not share the same memory location. Deep copy requires us to write the user-defined constructor.</p> <p>Let's understand this through a simple example.</p> <pre> #include using namespace std; class Demo { public: int a; int b; int *p; Demo() { p=new int; } Demo(Demo &d) { a = d.a; b = d.b; p = new int; *p = *(d.p); } void setdata(int x,int y,int z) { a=x; b=y; *p=z; } void showdata() { std::cout << 'value of a is : ' < <a<< std::endl; std::cout << 'value of b is : ' < <b<< *p <<*p<< } }; int main() { demo d1; d1.setdata(4,5,7); d2="d1;" d2.showdata(); return 0; pre> <p> <strong>Output:</strong> </p> <pre> value of a is : 4 value of b is : 5 value of *p is : 7 </pre> <img src="//techcodeview.com/img/c-tutorial/75/c-copy-constructor-4.webp" alt="C++ Copy Constructor"> <p>In the above case, a programmer has defined its own constructor, therefore the statement <strong>Demo d2 = d1;</strong> calls the copy constructor defined by the user. It creates the exact copy of the value types data and the object pointed by the pointer p. Deep copy does not create the copy of a reference type variable.</p> <h2>Differences b/w Copy constructor and Assignment operator(=)</h2> <table class="table"> <tr> <th>Copy Constructor</th> <th>Assignment Operator</th> </tr> <tr> <td>It is an overloaded constructor.</td> <td>It is a bitwise operator.</td> </tr> <tr> <td>It initializes the new object with the existing object.</td> <td>It assigns the value of one object to another object.</td> </tr> <tr> <td>Syntax of copy constructor: <br> Class_name(const class_name &object_name) <br> { <br> // body of the constructor. <br> }</td> <td>Syntax of Assignment operator: <br> Class_name a,b; <br> b = a;</td> </tr> <tr> <td><ul> <li>The <strong>copy constructor</strong> is invoked when the new object is initialized with the existing object.</li> <li>The object is passed as an argument to the function.</li> <li>It returns the object.</li> </ul></td> <td>The <strong>assignment operator</strong> is invoked when we assign the existing object to a new object.</td> </tr> <tr> <td>Both the existing object and new object shares the different memory locations.</td> <td>Both the existing object and new object shares the same memory location.</td> </tr> <tr> <td>If a programmer does not define the copy constructor, the compiler will automatically generate the implicit default copy constructor. </td> <td>If we do not overload the '=' operator, the bitwise copy will occur.</td> </tr> </table> <hr></a<<></pre></a<<></pre></a2.x;>
Quan es crida a Copy Constructor
Copy Constructor s'anomena en els escenaris següents:
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- Quan inicialitzem l'objecte amb un altre objecte existent del mateix tipus de classe. Per exemple, Student s1 = s2, on Student és la classe.
- Quan l'objecte del mateix tipus de classe es passa per valor com a argument.
- Quan la funció retorna l'objecte del mateix tipus de classe per valor.
El constructor produeix dos tipus de còpies:
- Còpia poc profunda
- Còpia profunda
Còpia superficial
- El constructor de còpia per defecte només pot produir la còpia superficial.
- Una còpia superficial es defineix com el procés de creació de la còpia d'un objecte copiant les dades de totes les variables membres tal com són.
Entenem-ho amb un exemple senzill:
#include using namespace std; class Demo { int a; int b; int *p; public: Demo() { p=new int; } void setdata(int x,int y,int z) { a=x; b=y; *p=z; } void showdata() { std::cout << 'value of a is : ' < <a<< std::endl; std::cout << \'value of b is : \' < <b<< *p <<*p<< } }; int main() { demo d1; d1.setdata(4,5,7); d2="d1;" d2.showdata(); return 0; pre> <p> <strong>Output:</strong> </p> <pre> value of a is : 4 value of b is : 5 value of *p is : 7 </pre> <img src="//techcodeview.com/img/c-tutorial/75/c-copy-constructor-3.webp" alt="C++ Copy Constructor"> <p>In the above case, a programmer has not defined any constructor, therefore, the statement <strong>Demo d2 = d1;</strong> calls the default constructor defined by the compiler. The default constructor creates the exact copy or shallow copy of the existing object. Thus, the pointer p of both the objects point to the same memory location. Therefore, when the memory of a field is freed, the memory of another field is also automatically freed as both the fields point to the same memory location. This problem is solved by the <strong>user-defined constructor</strong> that creates the <strong>Deep copy</strong> .</p> <h2>Deep copy</h2> <p>Deep copy dynamically allocates the memory for the copy and then copies the actual value, both the source and copy have distinct memory locations. In this way, both the source and copy are distinct and will not share the same memory location. Deep copy requires us to write the user-defined constructor.</p> <p>Let's understand this through a simple example.</p> <pre> #include using namespace std; class Demo { public: int a; int b; int *p; Demo() { p=new int; } Demo(Demo &d) { a = d.a; b = d.b; p = new int; *p = *(d.p); } void setdata(int x,int y,int z) { a=x; b=y; *p=z; } void showdata() { std::cout << 'value of a is : ' < <a<< std::endl; std::cout << \'value of b is : \' < <b<< *p <<*p<< } }; int main() { demo d1; d1.setdata(4,5,7); d2="d1;" d2.showdata(); return 0; pre> <p> <strong>Output:</strong> </p> <pre> value of a is : 4 value of b is : 5 value of *p is : 7 </pre> <img src="//techcodeview.com/img/c-tutorial/75/c-copy-constructor-4.webp" alt="C++ Copy Constructor"> <p>In the above case, a programmer has defined its own constructor, therefore the statement <strong>Demo d2 = d1;</strong> calls the copy constructor defined by the user. It creates the exact copy of the value types data and the object pointed by the pointer p. Deep copy does not create the copy of a reference type variable.</p> <h2>Differences b/w Copy constructor and Assignment operator(=)</h2> <table class="table"> <tr> <th>Copy Constructor</th> <th>Assignment Operator</th> </tr> <tr> <td>It is an overloaded constructor.</td> <td>It is a bitwise operator.</td> </tr> <tr> <td>It initializes the new object with the existing object.</td> <td>It assigns the value of one object to another object.</td> </tr> <tr> <td>Syntax of copy constructor: <br> Class_name(const class_name &object_name) <br> { <br> // body of the constructor. <br> }</td> <td>Syntax of Assignment operator: <br> Class_name a,b; <br> b = a;</td> </tr> <tr> <td><ul> <li>The <strong>copy constructor</strong> is invoked when the new object is initialized with the existing object.</li> <li>The object is passed as an argument to the function.</li> <li>It returns the object.</li> </ul></td> <td>The <strong>assignment operator</strong> is invoked when we assign the existing object to a new object.</td> </tr> <tr> <td>Both the existing object and new object shares the different memory locations.</td> <td>Both the existing object and new object shares the same memory location.</td> </tr> <tr> <td>If a programmer does not define the copy constructor, the compiler will automatically generate the implicit default copy constructor. </td> <td>If we do not overload the '=' operator, the bitwise copy will occur.</td> </tr> </table> <hr></a<<></pre></a<<>
En el cas anterior, un programador no ha definit cap constructor, per tant, la instrucció Demo d2 = d1; crida al constructor predeterminat definit pel compilador. El constructor predeterminat crea la còpia exacta o la còpia superficial de l'objecte existent. Així, el punter p dels dos objectes apunta a la mateixa ubicació de memòria. Per tant, quan s'allibera la memòria d'un camp, la memòria d'un altre camp també s'allibera automàticament, ja que tots dos camps apunten a la mateixa ubicació de memòria. Aquest problema es resol amb el constructor definit per l'usuari que crea el Còpia profunda .
Còpia profunda
La còpia profunda assigna dinàmicament la memòria per a la còpia i després copia el valor real, tant la font com la còpia tenen ubicacions de memòria diferents. D'aquesta manera, tant la font com la còpia són diferents i no compartiran la mateixa ubicació de memòria. La còpia profunda requereix que escrivim el constructor definit per l'usuari.
Entenem-ho amb un exemple senzill.
#include using namespace std; class Demo { public: int a; int b; int *p; Demo() { p=new int; } Demo(Demo &d) { a = d.a; b = d.b; p = new int; *p = *(d.p); } void setdata(int x,int y,int z) { a=x; b=y; *p=z; } void showdata() { std::cout << 'value of a is : ' < <a<< std::endl; std::cout << \'value of b is : \' < <b<< *p <<*p<< } }; int main() { demo d1; d1.setdata(4,5,7); d2="d1;" d2.showdata(); return 0; pre> <p> <strong>Output:</strong> </p> <pre> value of a is : 4 value of b is : 5 value of *p is : 7 </pre> <img src="//techcodeview.com/img/c-tutorial/75/c-copy-constructor-4.webp" alt="C++ Copy Constructor"> <p>In the above case, a programmer has defined its own constructor, therefore the statement <strong>Demo d2 = d1;</strong> calls the copy constructor defined by the user. It creates the exact copy of the value types data and the object pointed by the pointer p. Deep copy does not create the copy of a reference type variable.</p> <h2>Differences b/w Copy constructor and Assignment operator(=)</h2> <table class="table"> <tr> <th>Copy Constructor</th> <th>Assignment Operator</th> </tr> <tr> <td>It is an overloaded constructor.</td> <td>It is a bitwise operator.</td> </tr> <tr> <td>It initializes the new object with the existing object.</td> <td>It assigns the value of one object to another object.</td> </tr> <tr> <td>Syntax of copy constructor: <br> Class_name(const class_name &object_name) <br> { <br> // body of the constructor. <br> }</td> <td>Syntax of Assignment operator: <br> Class_name a,b; <br> b = a;</td> </tr> <tr> <td><ul> <li>The <strong>copy constructor</strong> is invoked when the new object is initialized with the existing object.</li> <li>The object is passed as an argument to the function.</li> <li>It returns the object.</li> </ul></td> <td>The <strong>assignment operator</strong> is invoked when we assign the existing object to a new object.</td> </tr> <tr> <td>Both the existing object and new object shares the different memory locations.</td> <td>Both the existing object and new object shares the same memory location.</td> </tr> <tr> <td>If a programmer does not define the copy constructor, the compiler will automatically generate the implicit default copy constructor. </td> <td>If we do not overload the '=' operator, the bitwise copy will occur.</td> </tr> </table> <hr></a<<>
En el cas anterior, un programador ha definit el seu propi constructor, per tant la instrucció Demo d2 = d1; crida al constructor de còpia definit per l'usuari. Crea la còpia exacta de les dades dels tipus de valor i l'objecte apuntat pel punter p. La còpia profunda no crea la còpia d'una variable de tipus de referència.
Diferències b/n Copia constructor i operador d'assignació (=)
Copia el constructor | Operador d'assignació |
---|---|
És un constructor sobrecarregat. | És un operador per bits. |
Inicialitza l'objecte nou amb l'objecte existent. | Assigna el valor d'un objecte a un altre. |
Sintaxi del constructor de còpia: Class_name(const class_name &object_name) { // cos del constructor. } | Sintaxi de l'operador d'assignació: Nom_classe a,b; b = a; |
| El operador d'assignació s'invoca quan assignem l'objecte existent a un objecte nou. |
Tant l'objecte existent com l'objecte nou comparteixen les diferents ubicacions de memòria. | Tant l'objecte existent com l'objecte nou comparteixen la mateixa ubicació de memòria. |
Si un programador no defineix el constructor de còpia, el compilador generarà automàticament el constructor de còpia implícit per defecte. | Si no sobrecarreguem l'operador '=', es produirà la còpia per bits. |